Most criticism from followers was about the fact that the main character’s animations were off: he was moving nervously, his staff was going up and down all the time while walking, he didn’t carry his staff on his back, and he wasn’t running but speedwalking. It took a long time to tweak this and get everything right: the character now runs more naturally, and he carries his staff on his back only to put it in his hands when he actually spots an enemy.
Oh, and did I mention we found a huge bug in the player movement script, that was doing all kind of things with the running speed? And we only found out after several weeks!