Static inventory window

Today I had my game playtested a bit by Noah and Aska, my two sons who are both avid gamers. I got lots of feedback on the combat, which has all been implemented. The player now sees himself as an icon on the minimap, a bug with AoE spells was solved (you could basically trigger the spell and spend mana for that, without actually hitting the enemy), enemies now attack the player if the player hits them from outside their attack radius (so you can no longer just shoot at them from afar), the water was made more foggy and the Quest HUD on the left of the screen now links to the actual Quest Log window. Also a static inventory window was implemented; now I need to get this thing moving.

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Total player revamp
Fully functioning inventory