New tutorial system

You know what they say: it takes 10% of the time to make the first 90%, and 90% of the time to make the last 10%.

Today we bumped into an enormous issue with asset management that had to be solved due to a huge bug in Unity. We did manage, and under the hood lots of things changed, but it’s not something that is visible on your screen. What the new management does do though is make sure that we’ll be able to extend on what we have.

We also polished a few details in the first quest, solved some collider issues in the woods and implemented a new tutorial system explaining important things to the player. Here you see it in action.

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First quest implemented!
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