New dialogue system

Like it or not, in RPG’s you need to talk. A lot. For that we needed a robust dialogue system, which has been implemented today. There is still incredibly much we need to tweak and configure, but at least we made a small start.

We also implemented dozens of character portraits for the many NPC’s you will encounter during the campaign of Another World. But we’ll tell more about that… in Another Posting.

What is Bill hiding from us?

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Volumetric fog
Dialogue system expanded