New log window
We got ourselves a new log window, that currently displays tutorial instructions in case the player forgets. Later the window can have more purposes. Next: a quest log window! In hindsight this was pretty easy to accomplish, had I known earlier that Unity's ScrollRect is outdated and that the new...
New tutorial system
You know what they say: it takes 10% of the time to make the first 90%, and 90% of the time to make the last 10%. Today we bumped into an enormous issue with asset management that had to be solved due to a huge bug in Unity. We did...
First quest implemented!
This is proof that the basic game mechanics are now working: we got ourselves our very first quest! It's a simple mission, but a very important one nonetheless. What do you think? What is good already? What can be done better? And the most important question: can you find out...
Minimap icons and new compass
The minimap now shows icons of important locations, and there's a new compass that tells you in which direction you need to go to arrive at your quest destination. Getting the minimap extensions to work was, once more, a real pain, as somehow I again managed to find bugs no...
New minimap!
Sometimes things go easy. Like this new minimap. There was one issue when we used orthographic projection: the water didn't render and you could see right through the bottom of lakes, like they had been laid dry. This is because in orthographic projection, Unity always renders terrain on top of...