Selectable enemies
When you're outside melee radius and left-click, you obviously can't hit the enemy with a melee attack. What you can do though is select him for a magic attack. Until now magic attacks were sent either to the clicked enemy or the closest enemy (when triggered from keyboard), but now...
Fully functioning inventory
We've got ourselves a first version of the inventory. It keeps tabs of all items you find and displays these in the inventory slots. The inventory window itself can fade in and out. Now visually this may not look very impressive, but there's quite some code behind all this: it...
Static inventory window
Today I had my game playtested a bit by Noah and Aska, my two sons who are both avid gamers. I got lots of feedback on the combat, which has all been implemented. The player now sees himself as an icon on the minimap, a bug with AoE spells was...
Total player revamp
Most criticism from followers was about the fact that the main character's animations were off: he was moving nervously, his staff was going up and down all the time while walking, he didn't carry his staff on his back, and he wasn't running but speedwalking. It took a long time...
New quest log
We got ourselves a brand-new quest log, for keeping tabs on all the juicy missions you will get. Enjoy! Integrating this part with our UI skin was a pain: not because it's difficult, but because you have to be painstakingly precise to fit everything together. https://youtu.be/lu6EhUVccvg