Enemy variation
The beautiful thing about UMA is that it enables us to come up with a basic species for an enemy, and then variate on that slightly, to avoid all enemies from that species looking the same. Bandits for example have a greyish outfit and wield a club, but they have...
New UMA model and music
Development has been absolute hell the past few days. It became clear that we had to rebuild a large part of the game to be able to accommodate to multiple characters, with different faces and clothes, not to mention the fact that many of these characters will switch clothes and...
Upgrade to Unity 2018.3
Unity is heavy software, and during the upgrade to 2018.3 I had to wait several hours. A great time to start writing a story in good old Notepad+ A good story, I think, doesn't paint the world black and white, but involves hard choices that are neither good or bad....
The church and UMA
The last few days I spent implementing a new environment: the church. Collecting the right assets (both graphics and music) and setting the right tone was quite a task, but here we are. I've also started the implementation of UMA, a very powerful but also very complicated system that will...
Close-up shots
Today I made something pretty complicated, to grab the attention of the player when it's needed. The music changes and the camera moves from the player position to an important object the player needs to investigate. The camera stays there for a few seconds, and then moves back to the...