Enemy variation

The beautiful thing about UMA is that it enables us to come up with a basic species for an enemy, and then variate on that slightly, to avoid all enemies from that species looking the same. Bandits for example have a greyish outfit and wield a club, but they have different faces, haircuts and hair colors. Here you see the new UMA system for enemies in action.

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New UMA model and music
Dialogue system linked to code