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Volumetric fog

And we've got volumetric fog! Introducing The House in the Woods… It took some time to get this working for one of the more dangerous zones in the first zone, but we're slowly getting there. The fog gives this place an eerie atmosphere, and I wonder if anyone dares check...

New vegetation and post-processor

Today we implemented new grass, bushes and trees using a brand-new vegetation engine, that spawns vegetation procedurally at runtime. Not only does the game run much more smoothly, the vegetation itself looks much better too. To get all this working, some very basic features in the game needed a complete...