Author: Loek van Kooten

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Volumetric fog

And we've got volumetric fog! Introducing The House in the Woods… It took some time to get this working for one of the more dangerous zones in the first zone, but we're slowly getting there. The fog gives this place an eerie atmosphere, and I wonder if anyone dares check...

New vegetation and post-processor

Today we implemented new grass, bushes and trees using a brand-new vegetation engine, that spawns vegetation procedurally at runtime. Not only does the game run much more smoothly, the vegetation itself looks much better too. To get all this working, some very basic features in the game needed a complete...

UI overhaul and selectable abilities

Version 0.180 is a fact. Foursocks now regenerates not only your health, but your mana too (in the actual game, these will be abilities you can earn by leveling your pet). The player now has random die sounds and animations, and after his death, the scene reloads. To avoid lockstep,...

New magic attacks

We’ve got new special (currently magical) attacks with new mechanics, sounds and animations! The first one (working name: Gore) is a direct attack used for stronger enemies. The second one (working name: Waterfall) is an Area of Effect attack used for bigger groups of enemies. The values are still very...

Finally online!

And so it begins. We finally have our own domain and website! Currently this is just a quick sketch to get us started, but we'll constantly (read: several times per week) add updates on the latest developments of our game. Whether it's new audio effects, cool animations or extensions of...